The keynote speaker was the delightful YA author, Marissa Meyer, who surprisingly spent a small amount of time talking about her wonderful science fiction fairy tale quartet "The Lunar Chronicles" and most of her presentation introducing the concept of STEAM (Science, Technology, Engineering, Arts, and Math). Using her childhood love of Star Trek, she posed the question; When does science fiction inspire fact or visa versa? Did the Star Trek communicator inspire a flip phone? Will warp speed ever exist? Did the fashionable Geordi La Forge visors inspire tools that grant sight?
These were just a few cross discipline inspirations featured. Stressing the importance of the addition of Art in the STEM concept, Meyer wrote the first draft of the first two books during November's National Novel Writing Month or NANOWRIMO, to try to win a contest for a guest spot on Star Trek. Meyer was charming and extremely knowledgeable. Interestingly enough, Meyer heavily researched scientific journals at her local library during her research process for the books. The half-cyborg Cinder, the main character in her remake of the fairy tale Cinderella, is based on current scientific research and either can or will happen in the upcoming years. The technological singularity is upon us!
My first break out session was hosted by the Peabody Institute Library's Creativity Lab opening this February. With the help of many community partners, they will be transforming their library basement into a Do-It-Yourself makerspace complete with spots for woodworking , sewing, 3D printing, soldering and a recording studio open to the public. Goals for the space include providing leadership opportunities for teens in the community to run the lab while providing access to tools for scientific and art exploration for all ages. In the meantime, teen librarian Melissa Robinson, has begun hosting many DIY inspired activities with a focus on activism and civic duty. In her group, Art Activists, teens create photography, music, and design projects to raise public awareness on issues important to them. In addition to learning new skills and having fun while doing it, teens also earn community service hours. She also hosts an inventors club and a gaming for good program to inspire teens to create video games that inspire social change. It was truly inspiring and a new spin on art concepts that I hadn't thought about in library programming before. Looking for some ideas on where to start? try these webinars.
The second breakout session was "STEAM in the Library: Practical Programming YOU Can Do," hosted by librarians, Tanya Paglia and Sue Rosseau of Portsmouth and Johnston, RI. Ideas included: stomp rockets, catapults, marshmallow buildings, World Record Wednesdays, stop motion projects, and live Angry Birds. Many of their programs incorporate the goal of "sneaky STEM", where the kids are learning scientific concepts with a more engaging hands on approach as opposed to lectures. The presenters stressed how easy it was to create engaging science programming on a small budget that anyone can do.
Our closing speaker, Dr. Carol Giuriceo, Director of the Rhode Island STEM Center, introduced us to the curriculum frameworks behind STEM and stressed the fact that many grants out there are moving in this direction. She inspired us to think of ourselves as scientists and inventors as we brainstormed some inventions we'd love to see in our lifetimes. Bright ideas included an app that tells you what is in your fridge and when it expires, a book cart with a built in step stool, and easier methods of leaf disposal.
I hope that one thing we all left with was the confidence that although many of us lack a "science background", we can all implement maker space programming on whatever budget we have available and empower members of the community to educate us and our fellow community. Luckily for librarians, we are surrounded by a plethora of information in various formats and a natural curiosity of the world around us.